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Experience design

When to use it
The experience around a product: the structure people navigate, the content and interface words they read, the components they use, and the service behind it all.
Covers
Design the experience (5)
Where you decide
No gated loop of its own; the skills run one at a time.
Size
10 skills · 0 loops
1–3 hours for one product area a session
npx skilldrop-cli install --pack experience-design

Installs 10 skills, including core.

Other ways to install

The pack's loops too, each as an invokable skill:

npx skilldrop-cli install --loop --pack experience-design

In Claude Code, as a plugin (after /plugin marketplace add sananthanarayan/skilldrop):

/plugin install experience-design@skilldrop

Into Cursor, Kiro or another IDE:

npx skilldrop-cli install --pack experience-design --ide cursor

Start here: Restructure a menu users get lost in, and get the test that proves the new one works

Paste this into your agent:

Our help centre menu has grown to 15 items and customers can't find refunds or delivery tracking. Current menu: Getting Started, Account, Orders, Shipping, Delivery, Returns, Refunds, Payments, Gift Cards, Promotions, Membership, Privacy, Terms, Contact Us, Community. Design the information architecture and the tree test to validate it.
Before you start
  • A current menu, page list or feature list for the product, and who uses it
How to tell it worked
information-architecture returns an inventory with a keep/merge/cut status for every item, a sitemap tree and a Mermaid diagram that match, a label rationale table, findability risks for refunds and tracking, and tree-test tasks that don't use the menu's words.
If nothing happens
If you get a journey map instead, ask for it by name ("use information-architecture"). If labels look invented, give it your search terms or support ticket themes and ask it to tag every label's evidence.

A typical session

When: You're designing or fixing the experience around a product or service: how it's organised, what it says, how its components behave, and what happens behind the scenes. About 1–3 hours for one product area.

You bring:

  1. You
    Hand over the content or feature list and the users' top tasks.
    You get
    A sitemap and nav model with a label rationale table, findability risks, and a tree-test plan.
    You decide
    Run the tree test before building, or accept the structure as a hypothesis.
  2. You
    Pick a key page from the sitemap and give it the current text or the facts it must contain.
    You get
    User-need statements, the questions in priority order, a plain-language draft with a before/after readability check, and a cut list.
  3. You
    Give it the flow's screens or steps and your voice.
    You get
    A string table with budgets and variants for every button, label, error and empty state, plus a terminology list.
  4. You
    Name a component the flow needs and your token set.
    You get
    A component spec with anatomy, every state by token, keyboard and ARIA behaviour cited to WCAG 2.2, and open questions for engineering.
  5. You
    Describe one customer scenario and what you know about the teams and systems behind it.
    You get
    A blueprint table and Mermaid diagram with fail points, waits, pains traced to causes, and 2–3 ranked fixes.
    You decide
    Which fix becomes committed work.
  6. You
    Run it on any of the specs before you share them.
    You get
    A verdict and severity-tagged findings with a fix for each.

You end with: A tested-or-testable structure, the content and strings for a key page and flow, a buildable component spec, and a service blueprint with the fixes ranked.

Compare Experience design with another pack

Skills in this pack (5)

Included from core (5)